Little Witch Academia: Chamber of Time
Genre: Action, Adventure, RPG
Developer: APLUS Co., Ltd
Publisher: BANDAI NAMCO Entertainment
Release Date: 15 May, 2018 (PC)
I wanted to start things off this week with something
easily approachable and what better way to begin than with a friendly anime tie-in
collect-a-thon and brawler?
Unfortunately having played this game for
around 5 hours now my opinions are still somewhat mixed so let’s jump right in
and see what if we can make some sort of sense out of the charming mess that is
Little Witch Academia: Chamber of Time.
Even if you’re unfamiliar with the anime,
you’ll quickly be able to make sense of the world of Little Witch Academia and
it’s central character, Akko. She’s a loveable doofus, desperate to follow in
the footsteps of her hero Shiny Chariot and make people happy with magic.
Unfortunately, Akko sucks at magic for reasons that are revealed in the
excellent TV series and I won’t spoil here.
Even though she’s hamstrung by weak magic
skills, Akko manages to make friends at the Luna Nova Academy for Witches simply
by being so gosh-darn likeable and trying really, really super hard at
everything – a character trait masterfully demonstrated by her run cycle
animation – just look at all that effort!
Through a combination of inquisitiveness
and childish poking at things, Akko manages to screw-up time at her school. It
is now stuck in a perpetual loop, doomed to repeat the same day until time is
fixed. Fortunately, Akko isn’t alone and has managed to bring her friendship group
into the loop with her – without whose various skills this situation would be
doomed.
Akko must fix time and hopefully solve
various other student’s problems along the way – whilst also finding out about
the 7 Wonders of Luna Nova!
Being able to draw from the anime, Chamber
of Time is able to use a host of already fleshed out characters to populate it’s
world. The main group of Akko’s friends consist of best-pal Lotte, mushroom
obsessed Sucy, feisty Amanda, taciturn tech-genius Constance, gourmand Jasmika
and magic prodigy Diana.
Upon meeting each of these characters you’re
invited to watch a recap of the character that you would know if you’d watched
the anime. Whilst it’s certainly not necessary to have watched the show before
playing the game, there’s no doubt that you’ll get more out of it if you have. Most
of the NPCs in the game are cookie-cutter teachers and students and being able
to fill in your own blanks helps to flesh them out – otherwise many of them may
as well be quest-arrows rather than people.
Whilst the girls you use to form your party
all have their own strengths and weaknesses, you can spec them out as you see
fit to perform any role you choose. In the early game there seems to be no
benefit to levelling the group as a whole, so you I just concentrated on my
favourite characters from the show.
In order to set things straight again, Akko
needs to collect a whole bunch of items from around the school and use her
friends’ skills to put them to good use. The game at first seems to hold your
hand very tightly, pointing you in the direction you need to go with some
specific instructions and clear quest markers. This doesn’t last. If you are
the kind of player who wants a big arrow to follow to guide you around the game
world, Little Witch Academia is going to frustrate you a great deal.
One of the main issues is that time
progresses as you walk around the academy or enter a dungeon. Everything that you
can do and all the people you can speak to is effected by the passage of time
throughout the day. In order to progress the story missions, not only do you
have to work out what you need to get and who you’ve got to speak to, you also
need to know WHEN they’re available in order to be able to find them on the
map. This can lead to some frustration and back-tracking where you’re missing a
key piece of information.
Further to this, navigating the academy is
a nightmare. The map system is impressively useless and can take an awfully
long time to get your head around. Locations looks very similar to one another,
hallways are downright confusing and getting from one location to another is a
chore. It takes far too long to unlock fast travel around the building and even
then it is limited.
Far too much of the early stages of the game
is spent wandering around aimlessly until time rewinds itself back to 8am and you
begin your searching again. It doesn’t HAVE to be this way but it depends how
quickly you grasp the movement system or figure out the information you don’t have
to progress the events.
Akko and her friends find a dungeon to
explore in order to find some of the materials they need to complete their tasks.
Upon entering through a secret door using one of a collection of magic keys,
the game turns into a side-scrolling brawler where your chosen witch and 2 others
controlled by the AI will battle it out against a fairly decent array of different
enemies.
Combat starts out dull. You have standard
light, medium and heavy attacks and a small selection of elemental-type magics.
For the first few fights however, the fights are just a mess of purple balls,
characters flying around and collectibles shining, It’s difficult too know if
what you’re doing is effective because your AI companions are spamming spells
around and blundering into enemy attacks.
Grind enough for levels and equipment,
start to unlock new spells and powers and the whole thing does eventually start
to make sense but you never quite lose that feeling of being somewhat out of
control of the battles. So far, the best tactic seems to have been to simply
get my characters to the point where even the stupid AI decisions are mitigated
by overwhelming power.
If you have a look at a few different reviews
of Little Witch Academia: Chamber of Time, you’ll find some massive variance in
people’s experiences and I don’t think this is all that surprising. The game
starts off with some lovely animations and it’s easy to like the characters you
meet. However the gameplay can seem aimless and underwhelming.
Given time, there’s a lot to enjoy here and
there’s certainly a good 30 hours of game with the main quest plus maybe as
much again with sidequests and secrets.
I can’t recommend this as a full price
purchase for the average gamer – especially since some players are just never
going to get into this at all – but at around the £20 mark for either PC or
Playstation 4 you can certainly get your money’s worth. If you’re a fan of the
TV series and just want to some more Akko and Co. related shenanigans then this
is going to scratch that itch. Having watched the English dub myself though, I
wish they’d been able to get the English voice cast in to record the dialogue
for this as an alternative to the Japanese voice track.
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