Friday 29 June 2018

Cosmic Star Heroine Review

Cosmic Star Heroine

COSMIC STAR HEROINE
GENRE: INDIE, RPG
DEVELOPER: ZEBOYD GAMES
PUBLISHER: ZEBOYD GAMES
RELEASE DATE: 11 APR, 2017



If you’re going to be something that we’ve seen before then really the aim must be to be the best damn version of that thing you can be. With so many 16-bit-style turn based RPGs on the market – and here I’m talking about 30 years worth of video games, sweeping up Chrono Triggers, Final Fantasies, Phantasy Stars and modern titles that draw on them – there’s no reason to be playing bad JRPGs. Actually finding those newer games that are inspired by the past yet take advantage of the current year can be a sticky job and with that in mind, allow me to highlight something for you today – that something being Cosmic Star Heroine. 


The story begins with you as Alyssa L'Salle - one of the top secret agents at the Agency of Peace & Intelligence on the Planet Araenu. It doesn’t take a genius to see that ‘Ministry of Truth’ style name for what it is and soon she uncovers a horrible conspiracy involving government mind control. Unable to continue to work for the agency, Alyssa joins a rebel faction and teams up with a decent sized group of like-minded folk to save the galaxy and everything in it.


The first thing that leapt out at me about Cosmic Star Heroine was the setting – a sci-fi world where squidgy aliens, clanky robots and people with fantastic hair are all thrown together. Sadly, future and outer-space settings are too often overlooked in favour of the more familiar fantasy tropes. Not that I don’t enjoy bashing an orc over the head with my Warhammer +1, but it’s also nice to be able to deploy drones, use gunmancy and hack into things with a datapad. 


The story is rip-roaring space adventure with a healthy dash of intrigue but the characters that play within it are superficial faces. Each character is developed sufficiently so that they stand out from the others with cool-looking character portraits and sprites but are pretty ornamental to the thrust of the plot. New characters come along and say, ‘oh, I know where there’s a thing!’ then they join you and after a while you get to decide whether to keep them around or not based on if their skill set meshes with your combat approach or if you just don’t like their face. So far, I’ve found all the characters to be functional party members if not best friends. Persona 5, this most certainly is not. I can even stay up all night if I want!

In the first few hours of play, you’ll fight through a hostile alien base against mind controlled reanimated creatures, help a guy out with his fizzy pop needs, chase away rats (although thankfully there’s no need to bring their tails to anyone), fight a giant mech, fight AS a giant mech against a chubby Godzilla and play an extremely involved game of rock paper scissors. Then go under the sea. Then outer space. The pace is absolutely breakneck from the get go, which is why the characters are only sketched out – the speed of the narrative delivery simply doesn’t allow for anything else.
Eventually, after the initial narrative thrust, Cosmic Star Heroine does allow for a little side-questing where you can learn a bit more about your on screen chums which is a welcome change of pace.
Unfortunately, locations are very small and there’s not much scope to explore. You might be met with the odd branching path but they will basically lead to a treasure chest and dead end or the next story beat. Again though, I enjoyed this as it kept up the sense of excitement since the story was always progressing.
Each area you visit is distinct although there is a little too much grey for my taste. I mean, you’ve got every colour imaginable and no restrictions thanks to the setting. Let’s vote for a future that uses less chrome. Boss fights and story moments often come with a rad looking Mega-CD style cutscenes which helps evoke the pseudo-retro theme. If you remember this style or are just a fan of 90s animation then you’ll get a kick out of these and if not, well they don’t hang around long enough to outstay their welcome.


For a game that seems so simple at first glance, the combat system here is actually surprisingly involved beyond the usual list of ‘attack, special and defend’ options.
* One of the first things you become aware of is Style. Style increases as you use your various abilities in combat. The more you do, the more Style you accrue and then those abilities become more effective.
* Speaking of abilities, for the most part these are limited to one use per encounter, forcing you to consider not only which abilities will be most effective against an enemy but also when using them is going to bring the most benefit. Some abilities can be recharged by taking a rest turn but others are strictly single use and can be devastating when properly utilized.
* Every turn, your character gains a Hyper Point. Fill that bar with sweet, sweet points and, their next ability is heavily buffed – exactly the point at which you want to unleash those powers that target an enemies’ weakness.
Status effects and resistances are simple an relatively few in number but they are effective and worth taking notice of.



Cosmic Star Heroine might not be the most technically accomplished game, nor have the best story but I have loved playing it. I know when I’m really enjoying a game because, like when I read novels, I stop every so often to just mentally recap what’s happened in my head and try to be as aware as possible of what I liked.
Yes, it’s a nostalgia trip, yes it’s fairly shameless about hoovering up tropes from every sci-fi story you can think of – but I found that those Asimov references to be enjoyable, sometimes I like to have to write things down to solve a puzzle and turn based combat is my jam.
It loses some of it’s pacing towards the end but if you’re looking for a ‘less dark’ cyberpunk game or just looking for some fun adventuring, I’m happy to recommend Cosmic Star Heroine for both PC and Playstation 4.






Monday 11 June 2018

Little Witch Academia: Chamber of Time


Little Witch Academia: Chamber of Time

Genre: Action, Adventure, RPG

Developer: APLUS Co., Ltd

Publisher: BANDAI NAMCO Entertainment

Release Date: 15 May, 2018 (PC)




I wanted to start things off this week with something easily approachable and what better way to begin than with a friendly anime tie-in collect-a-thon and brawler?
Unfortunately having played this game for around 5 hours now my opinions are still somewhat mixed so let’s jump right in and see what if we can make some sort of sense out of the charming mess that is Little Witch Academia: Chamber of Time.

Even if you’re unfamiliar with the anime, you’ll quickly be able to make sense of the world of Little Witch Academia and it’s central character, Akko. She’s a loveable doofus, desperate to follow in the footsteps of her hero Shiny Chariot and make people happy with magic. Unfortunately, Akko sucks at magic for reasons that are revealed in the excellent TV series and I won’t spoil here.
Even though she’s hamstrung by weak magic skills, Akko manages to make friends at the Luna Nova Academy for Witches simply by being so gosh-darn likeable and trying really, really super hard at everything – a character trait masterfully demonstrated by her run cycle animation – just look at all that effort!
Through a combination of inquisitiveness and childish poking at things, Akko manages to screw-up time at her school. It is now stuck in a perpetual loop, doomed to repeat the same day until time is fixed. Fortunately, Akko isn’t alone and has managed to bring her friendship group into the loop with her – without whose various skills this situation would be doomed.
Akko must fix time and hopefully solve various other student’s problems along the way – whilst also finding out about the 7 Wonders of Luna Nova!



Being able to draw from the anime, Chamber of Time is able to use a host of already fleshed out characters to populate it’s world. The main group of Akko’s friends consist of best-pal Lotte, mushroom obsessed Sucy, feisty Amanda, taciturn tech-genius Constance, gourmand Jasmika and magic prodigy Diana.
Upon meeting each of these characters you’re invited to watch a recap of the character that you would know if you’d watched the anime. Whilst it’s certainly not necessary to have watched the show before playing the game, there’s no doubt that you’ll get more out of it if you have. Most of the NPCs in the game are cookie-cutter teachers and students and being able to fill in your own blanks helps to flesh them out – otherwise many of them may as well be quest-arrows rather than people.
Whilst the girls you use to form your party all have their own strengths and weaknesses, you can spec them out as you see fit to perform any role you choose. In the early game there seems to be no benefit to levelling the group as a whole, so you I just concentrated on my favourite characters from the show.

In order to set things straight again, Akko needs to collect a whole bunch of items from around the school and use her friends’ skills to put them to good use. The game at first seems to hold your hand very tightly, pointing you in the direction you need to go with some specific instructions and clear quest markers. This doesn’t last. If you are the kind of player who wants a big arrow to follow to guide you around the game world, Little Witch Academia is going to frustrate you a great deal.
One of the main issues is that time progresses as you walk around the academy or enter a dungeon. Everything that you can do and all the people you can speak to is effected by the passage of time throughout the day. In order to progress the story missions, not only do you have to work out what you need to get and who you’ve got to speak to, you also need to know WHEN they’re available in order to be able to find them on the map. This can lead to some frustration and back-tracking where you’re missing a key piece of information.
Further to this, navigating the academy is a nightmare. The map system is impressively useless and can take an awfully long time to get your head around. Locations looks very similar to one another, hallways are downright confusing and getting from one location to another is a chore. It takes far too long to unlock fast travel around the building and even then it is limited.
Far too much of the early stages of the game is spent wandering around aimlessly until time rewinds itself back to 8am and you begin your searching again. It doesn’t HAVE to be this way but it depends how quickly you grasp the movement system or figure out the information you don’t have to progress the events.



Akko and her friends find a dungeon to explore in order to find some of the materials they need to complete their tasks. Upon entering through a secret door using one of a collection of magic keys, the game turns into a side-scrolling brawler where your chosen witch and 2 others controlled by the AI will battle it out against a fairly decent array of different enemies.
Combat starts out dull. You have standard light, medium and heavy attacks and a small selection of elemental-type magics. For the first few fights however, the fights are just a mess of purple balls, characters flying around and collectibles shining, It’s difficult too know if what you’re doing is effective because your AI companions are spamming spells around and blundering into enemy attacks.
Grind enough for levels and equipment, start to unlock new spells and powers and the whole thing does eventually start to make sense but you never quite lose that feeling of being somewhat out of control of the battles. So far, the best tactic seems to have been to simply get my characters to the point where even the stupid AI decisions are mitigated by overwhelming power.



If you have a look at a few different reviews of Little Witch Academia: Chamber of Time, you’ll find some massive variance in people’s experiences and I don’t think this is all that surprising. The game starts off with some lovely animations and it’s easy to like the characters you meet. However the gameplay can seem aimless and underwhelming.
Given time, there’s a lot to enjoy here and there’s certainly a good 30 hours of game with the main quest plus maybe as much again with sidequests and secrets.
I can’t recommend this as a full price purchase for the average gamer – especially since some players are just never going to get into this at all – but at around the £20 mark for either PC or Playstation 4 you can certainly get your money’s worth. If you’re a fan of the TV series and just want to some more Akko and Co. related shenanigans then this is going to scratch that itch. Having watched the English dub myself though, I wish they’d been able to get the English voice cast in to record the dialogue for this as an alternative to the Japanese voice track.

Wednesday 6 June 2018

Fairy Fencer F Advent Dark Force Review


Fairy Fencer F Advent Dark Force 

Genre: Adventure, JRPG, Turn-Based Combat
Developer: IDEA FACTORY, COMPILE HEART
Publisher: Idea Factory International
Release Date: 14 Feb, 2017



A remastered version of Fairy Fencer F, according to the blurb – although I have absolutely no idea how much difference this remaster has made because I never played the original. Graphically it’s not setting the world alight even now so… well that’s not really important.

What is important is me being able to use the word lewd in the following question: 



Fairy Fencer F Advent Dark Force seems like a fun, albeit grindy, JRPG but it isn’t too lewd is it? To which I would reply, 'No, it’s fine but hey – good for you taking the opportunity to use the word lewd, it doesn’t come up all that often.'


You play as Fang, which for an abrasive young man is about as inventive as calling the beautiful princess, “Cutie McPretty." Anyway, Fang and a bunch of other people need to collect swords – and in a little bit like an infinitely more stabby version of pokemon, they’ve gotta catch ‘em all. 
You're all sword collecting because in another dimension a good Goddess and an Evil God are suspended (and full of swords), frozen at the end of a climactic battle. Collect the swords in the 'real' world and you can use them to remove the swords in the God of your choice and bring love, peace and harmony or death, skulls and paper cuts to the everyone back home. 
Or you can do both - for funsies.

What this all really means however is that you go to a number of zones filled with monsters and turn-based battle the shit out of them until you fight a boss. In between times you get cutscenes and visual-novel style dialogues that start off utterly stupid but eventually start to tell a more interesting story.
So far then, so par for the course. 
With a lot of these games, it’s the bells and whistles around the gameplay loop that make or break it for you. How much do you enjoy the ‘special power’ animations? How much do you enjoy the music? Do the characters charm you or irritate you beyond measure? When all’s said and done, this is another entry in the decidedly lengthy list of JRPG titles that offer a predictable, decent if uninspired experience.



There is some boob jiggle for those of you who are looking for some lewdness, but little beyond that. You don’t have to worry about building relationships and romance although this does form parts of the multiple endings for the game. You can certainly get at least two playthroughs from the game since there is both a light and dark path to follow as well as a mixture.

I had a little mess around with the difficulty levels – and although there are people who are playing on Hard from the get go – I strongly suggest Normal is where the correct gameplay experience is found. The harder skill levels just seem to increase the likelihood of characters getting one-shot out of nowhere which is just very annoying.


So then, if you like jrpgs with humour, grinding for stuff, repeatedly watching the same attack animation and collecting endless pockets full of junk I think that you; like me; will enjoy playing Fairy Fencer F Advent Dark Force even though you might not have a good explanation as to why.


Hello! You may prefer to watch, rather than read, this review. If so, please click here. You will be taken to my YouTube channel - this video was completed before the change to RPG Revolution.

  

Monday 4 June 2018

Join the RPG Revolution!


Welcome Everybody to RPG Revolution. 

After years of trying to review every video game on the planet I have finally succumbed to my true passion - role playing games. On this blog and my YouTube channel I am going to cover RPGs from across the span of gaming history and attempt to be insightful and funny about everything from the latest PC open-world extravaganza to spooky evenings with your friends playing Dungeons and Dragons with a bucket full of dice.

Let's take a look at what I'll be covering in the coming weeks:


  • New Video Games
  • Retro Video Games
  • Choose Your Own Adventure Books
  • Roleplaying Scenarios
  • Tips for running a tabletop RPG
  • RPG System Reviews
  • RPG Adventure Diary

This is an incredibly exciting project for me and I really hope that you get as much of a kick out of reading it as I will in creating it. 

If Role Playing Games are one of your true passions in life (or you have a sneaking suspicion that they just might be) then please bookmark this blog and join the Revolution!